🌌 Space Trading Network Generator
Network Backbone
Number of Hub Systems:
Hub Connections (min-max):
to
Buffer Systems Between Hubs (min-max):
to
Hub Interconnectedness:
Sparse
Medium
Dense
Branching Arms
Arms per Hub (min-max):
to
Only outermost hubs get arms
Arm Length (min-max):
to
Side Branch Probability (%):
Empty System Ending Chance (%):
Dead Zones & Isolation
Dead Zone Probability (%):
Dead Zone Size (min-max):
to
Secret Connection Chance (%):
Network Sparsity (%):
Higher = more gaps in network
Cross-Connection Density (%):
Higher = more web-like structure
Creates concentric ring galaxy with local webs
Local Clustering (%):
Higher = more interconnected regions
Economic Rules
Resource Scarcity:
Abundant
Balanced
Scarce
Supply Chain Complexity:
Simple
Complex
Max Distance Food→Population:
Exceptional System Chance (%):
Systems that break normal rules
System Population
Trading Hub Ratio (%):
Manufacturing Ratio (%):
Mining Ratio (%):
Agricultural Ratio (%):
Research Ratio (%):
Empty System Ratio (%):
Crime, Corruption & Piracy
Overall Crime Severity:
Peaceful Galaxy
Standard
Dangerous Frontier
Lawless Wasteland
Corruption Prevalence:
Clean Government
Standard
Widespread Graft
Totally Corrupt
Piracy Density:
Well Patrolled
Standard
Pirate Infested
Completely Lawless
Authority Reach (systems):
Law enforcement influence distance
Economic Crime Pressure:
Prosperous Era
Standard
Economic Hardship
Desperate Times
🚀 Generate Galaxy
Generation Complete!
📥 Download nodes.csv
📥 Download edges.csv
📥 Download economy.csv